class openfl.events.GameInputEvent extends Event
Available on all platforms
The GameInputEvent class represents an event that is dispatched when a game input device has either been added or removed from the application platform. A game input device also dispatches events when it is turned on or off.
Class Fields
static var DEVICE_REMOVED:String
Indicates that one of the enumerated devices has been disconnected or turned off.
static var DEVICE_UNUSABLE:String
Dispatched when a game input device is connected but is not usable.
Instance Fields
Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.