package lime.app

Application

The Application class forms the foundation for most Lime projects. It is common to extend this class in a main class. It is then possible to override "on" functions in the class in order to handle standard events that are relevant.

Config

Event

Event_Dynamic_Void

Event_Float_Float_Float_Void

Event_Float_Float_Int_Void

Event_Float_Float_Void

Event_Int_Int_Void

Event_Int_Void

Event_String_Int_Int_Void

Event_String_Void

Event_Void_Void

Event_lime_graphics_RenderContext_Void

Event_lime_net_URLLoader_Int_Int_Void

Event_lime_net_URLLoader_Int_Void

Event_lime_net_URLLoader_String_Void

Event_lime_net_URLLoader_Void

Event_lime_ui_GamepadAxis_Float_Void

Event_lime_ui_GamepadButton_Void

Event_lime_ui_Gamepad_Void

Event_lime_ui_KeyCode_lime_ui_KeyModifier_Void

Event_lime_ui_Touch_Void

Future

IModule

Module

Preloader

Promise

WindowConfig