package lime.app
| Application | The Application class forms the foundation for most Lime projects. It is common to extend this class in a main class. It is then possible to override "on" functions in the class in order to handle standard events that are relevant. |
| Config | |
| Event | |
| Event_Dynamic_Void | |
| Event_Float_Float_Float_Void | |
| Event_Float_Float_Int_Void | |
| Event_Float_Float_Void | |
| Event_Int_Int_Void | |
| Event_Int_Void | |
| Event_String_Int_Int_Void | |
| Event_String_Void | |
| Event_Void_Void | |
| Event_lime_graphics_RenderContext_Void | |
| Event_lime_net_URLLoader_Int_Int_Void | |
| Event_lime_net_URLLoader_Int_Void | |
| Event_lime_net_URLLoader_String_Void | |
| Event_lime_net_URLLoader_Void | |
| Event_lime_ui_GamepadAxis_Float_Void | |
| Event_lime_ui_GamepadButton_Void | |
| Event_lime_ui_Gamepad_Void | |
| Event_lime_ui_KeyCode_lime_ui_KeyModifier_Void | |
| Event_lime_ui_Touch_Void | |
| Future | |
| IModule | |
| Module | |
| Preloader | |
| Promise | |
| WindowConfig |