class openfl.media.SoundChannel extends EventDispatcher
Available on all platforms
The SoundChannel class controls a sound in an application. Every sound is
assigned to a sound channel, and the application can have multiple sound
channels that are mixed together. The SoundChannel class contains a
stop()
method, properties for monitoring the amplitude
(volume) of the channel, and a property for assigning a SoundTransform
object to the channel.
@event soundComplete Dispatched when a sound has finished playing.
Instance Fields
When the sound is playing, the position
property indicates in
milliseconds the current point that is being played in the sound file.
When the sound is stopped or paused, the position
property
indicates the last point that was played in the sound file.
A common use case is to save the value of the position
property when the sound is stopped. You can resume the sound later by
restarting it from that saved position.
If the sound is looped, position
is reset to 0 at the
beginning of each loop.
var soundTransform:SoundTransform
The SoundTransform object assigned to the sound channel. A SoundTransform object includes properties for setting volume, panning, left speaker assignment, and right speaker assignment.