class openfl.events.TouchEvent extends Event

Available on all platforms

The TouchEvent class lets you handle events on devices that detect user contact with the device(such as a finger on a touch screen). When a user interacts with a device such as a mobile phone or tablet with a touch screen, the user typically touches the screen with his or her fingers or a pointing device. You can develop applications that respond to basic touch events(such as a single finger tap) with the TouchEvent class. Create event listeners using the event types defined in this class. For user interaction with multiple points of contact(such as several fingers moving across a touch screen at the same time) use the related GestureEvent, PressAndTapGestureEvent, and TransformGestureEvent classes. And, use the properties and methods of these classes to construct event handlers that respond to the user touching the device.

Use the Multitouch class to determine the current environment's support for touch interaction, and to manage the support of touch interaction if the current environment supports it.

Note: When objects are nested on the display list, touch events target the deepest possible nested object that is visible in the display list. This object is called the target node. To have a target node's ancestor(an object containing the target node in the display list) receive notification of a touch event, use EventDispatcher.addEventListener() on the ancestor node with the type parameter set to the specific touch event you want to detect.

Class Fields

static var TOUCH_BEGIN:String

Defines the value of the type property of a TOUCH_BEGIN touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_END:String

Defines the value of the type property of a TOUCH_END touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_MOVE:String

Defines the value of the type property of a TOUCH_MOVE touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_OUT:String

Defines the value of the type property of a TOUCH_OUT touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_OVER:String

Defines the value of the type property of a TOUCH_OVER touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_ROLL_OUT:String

Defines the value of the type property of a TOUCHROLLOUT touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_ROLL_OVER:String

Defines the value of the type property of a TOUCHROLLOVER touch event object.

The dispatched TouchEvent object has the following properties:

static var TOUCH_TAP:String

Defines the value of the type property of a TOUCH_TAP touch event object.

The dispatched TouchEvent object has the following properties:

Instance Fields

var altKey:Bool

Indicates whether the Alt key is active(true) or inactive (false). Supported for Windows and Linux operating systems only.

var ctrlKey:Bool

On Windows or Linux, indicates whether the Ctrl key is active (true) or inactive(false). On Macintosh, indicates whether either the Control key or the Command key is activated.

var isPrimaryTouchPoint:Bool

Indicates whether the first point of contact is mapped to mouse events.

var localX:Float

The horizontal coordinate at which the event occurred relative to the containing sprite.

var localY:Float

The vertical coordinate at which the event occurred relative to the containing sprite.

var pressure:Float

A value between 0.0 and 1.0 indicating force of the contact with the device. If the device does not support detecting the pressure, the value is 1.0.

var relatedObject:InteractiveObject

A reference to a display list object that is related to the event. For example, when a touchOut event occurs, relatedObject represents the display list object to which the pointing device now points. This property applies to the touchOut, touchOver, touchRollOut, and touchRollOver events.

The value of this property can be null in two circumstances: if there is no related object, or there is a related object, but it is in a security sandbox to which you don't have access. Use the isRelatedObjectInaccessible() property to determine which of these reasons applies.

var shiftKey:Bool

Indicates whether the Shift key is active(true) or inactive (false).

var sizeX:Float

Width of the contact area. Only supported on Android(C++ target), in the range of 0-1.

var sizeY:Float

Height of the contact area. Only supported on Android(C++ target), in the range of 0-1.

var stageX:Float

The horizontal coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localX property is set.

var stageY:Float

The vertical coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localY property is set.

var touchPointID:Int

A unique identification number(as an int) assigned to the touch point.

function new(type:String, ?bubbles:Bool = true, ?cancelable:Bool = false, ?localX:Float = 0, ?localY:Float = 0, ?sizeX:Float = 1, ?sizeY:Float = 1, ?relatedObject:InteractiveObject = null, ?ctrlKey:Bool = false, ?altKey:Bool = false, ?shiftKey:Bool = false, ?buttonDown:Bool = false, ?delta:Int = 0, ?commandKey:Bool = false, ?clickCount:Int = 0):Void

Creates an Event object that contains information about touch events. Event objects are passed as parameters to event listeners.

type

The type of the event. Possible values are: TouchEvent.TOUCHBEGIN, TouchEvent.TOUCHEND, TouchEvent.TOUCHMOVE, TouchEvent.TOUCHOUT, TouchEvent.TOUCHOVER, TouchEvent.TOUCHROLLOUT, TouchEvent.TOUCHROLLOVER, and TouchEvent.TOUCHTAP.

bubbles

Determines whether the Event object participates in the bubbling phase of the event flow.

cancelable

Determines whether the Event object can be canceled.

touchPointID

A unique identification number(as an int) assigned to the touch point.

isPrimaryTouchPoint

Indicates whether the first point of contact is mapped to mouse events.

relatedObject

The complementary InteractiveObject instance that is affected by the event. For example, when a touchOut event occurs, relatedObject represents the display list object to which the pointing device now points.

ctrlKey

On Windows or Linux, indicates whether the Ctrl key is activated. On Mac, indicates whether either the Ctrl key or the Command key is activated.

altKey

Indicates whether the Alt key is activated (Windows or Linux only).

shiftKey

Indicates whether the Shift key is activated.

function updateAfterEvent():Void

Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified.