class openfl.events.MouseEvent extends Event

Available on all platforms

A MouseEvent object is dispatched into the event flow whenever mouse events occur. A mouse event is usually generated by a user input device, such as a mouse or a trackball, that uses a pointer.

When nested nodes are involved, mouse events target the deepest possible nested node that is visible in the display list. This node is called the target node. To have a target node's ancestor receive notification of a mouse event, use EventDispatcher.addEventListener() on the ancestor node with the type parameter set to the specific mouse event you want to detect.

Class Fields

static var CLICK:String

Defines the value of the type property of a click event object.

This event has the following properties:

static var DOUBLE_CLICK:String

Defines the value of the type property of a doubleClick event object. The doubleClickEnabled property must be true for an object to generate the doubleClick event.

This event has the following properties:

static var MIDDLE_CLICK:String

Defines the value of the type property of a middleClick event object.

This event has the following properties:

static var MIDDLE_MOUSE_DOWN:String

Defines the value of the type property of a middleMouseDown event object.

This event has the following properties:

static var MIDDLE_MOUSE_UP:String

Defines the value of the type property of a middleMouseUp event object.

This event has the following properties:

static var MOUSE_DOWN:String

Defines the value of the type property of a mouseDown event object.

This event has the following properties:

static var MOUSE_MOVE:String

Defines the value of the type property of a mouseMove event object.

This event has the following properties:

static var MOUSE_OUT:String

Defines the value of the type property of a mouseOut event object.

This event has the following properties:

static var MOUSE_OVER:String

Defines the value of the type property of a mouseOver event object.

This event has the following properties:

static var MOUSE_UP:String

Defines the value of the type property of a mouseUp event object.

This event has the following properties:

static var MOUSE_WHEEL:String

Defines the value of the type property of a mouseWheel event object.

This event has the following properties:

static var RIGHT_CLICK:String

Defines the value of the type property of a rightClick event object.

This event has the following properties:

static var RIGHT_MOUSE_DOWN:String

Defines the value of the type property of a rightMouseDown event object.

This event has the following properties:

static var RIGHT_MOUSE_UP:String

Defines the value of the type property of a rightMouseUp event object.

This event has the following properties:

static var ROLL_OUT:String

Defines the value of the type property of a rollOut event object.

This event has the following properties:

static var ROLL_OVER:String

Defines the value of the type property of a rollOver event object.

This event has the following properties:

Instance Fields

var altKey:Bool

Indicates whether the Alt key is active(true) or inactive (false). Supported for Windows only. On other operating systems, this property is always set to false.

var buttonDown:Bool

Indicates whether the primary mouse button is pressed(true) or not(false).

var ctrlKey:Bool

On Windows or Linux, indicates whether the Ctrl key is active (true) or inactive(false). On Macintosh, indicates whether either the Control key or the Command key is activated.

var delta:Int

Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This setting depends on the device and operating system and is usually configurable by the user. This property applies only to the MouseEvent.mouseWheel event.

var localX:Float

The horizontal coordinate at which the event occurred relative to the containing sprite.

var localY:Float

The vertical coordinate at which the event occurred relative to the containing sprite.

var relatedObject:InteractiveObject

A reference to a display list object that is related to the event. For example, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points. This property applies to the mouseOut, mouseOver, rollOut, and rollOver events.

The value of this property can be null in two circumstances: if there no related object, or there is a related object, but it is in a security sandbox to which you don't have access. Use the isRelatedObjectInaccessible() property to determine which of these reasons applies.

var shiftKey:Bool

Indicates whether the Shift key is active(true) or inactive (false).

var stageX:Float

The horizontal coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localX property is set.

var stageY:Float

The vertical coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localY property is set.

function new(type:String, ?bubbles:Bool = true, ?cancelable:Bool = false, ?localX:Float = 0, ?localY:Float = 0, ?relatedObject:InteractiveObject = null, ?ctrlKey:Bool = false, ?altKey:Bool = false, ?shiftKey:Bool = false, ?buttonDown:Bool = false, ?delta:Int = 0, ?commandKey:Bool = false, ?clickCount:Int = 0):Void

Creates an Event object that contains information about mouse events. Event objects are passed as parameters to event listeners.

type

The type of the event. Possible values are: MouseEvent.CLICK, MouseEvent.DOUBLECLICK, MouseEvent.MOUSEDOWN, MouseEvent.MOUSEMOVE, MouseEvent.MOUSEOUT, MouseEvent.MOUSEOVER, MouseEvent.MOUSEUP, MouseEvent.MIDDLECLICK, MouseEvent.MIDDLEMOUSEDOWN, MouseEvent.MIDDLEMOUSEUP, MouseEvent.RIGHTCLICK, MouseEvent.RIGHTMOUSEDOWN, MouseEvent.RIGHTMOUSEUP, MouseEvent.MOUSEWHEEL, MouseEvent.ROLLOUT, and MouseEvent.ROLL_OVER.

bubbles

Determines whether the Event object participates in the bubbling phase of the event flow.

cancelable

Determines whether the Event object can be canceled.

localX

The horizontal coordinate at which the event occurred relative to the containing sprite.

localY

The vertical coordinate at which the event occurred relative to the containing sprite.

relatedObject

The complementary InteractiveObject instance that is affected by the event. For example, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points.

ctrlKey

On Windows or Linux, indicates whether the Ctrl key is activated. On Mac, indicates whether either the Ctrl key or the Command key is activated.

altKey

Indicates whether the Alt key is activated(Windows or Linux only).

shiftKey

Indicates whether the Shift key is activated.

buttonDown

Indicates whether the primary mouse button is pressed.

delta

Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This parameter is used only for the MouseEvent.mouseWheel event.

function clone():Event

function toString():String

function updateAfterEvent():Void

Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified.