class openfl.display3D.VertexBuffer3D

Available on all platforms

Instance Fields

function new(context:Context3D, glBuffer:GLBuffer, numVertices:Int, data32PerVertex:Int):Void

function dispose():Void

function uploadFromByteArray(byteArray:ByteArray, byteArrayOffset:Int, startOffset:Int, count:Int):Void

function uploadFromFloat32Array(data:Float32Array, startVertex:Int, numVertices:Int):Void

function uploadFromVector(data:Vector<Float>, startVertex:Int, numVertices:Int):Void