class openfl.display3D.IndexBuffer3D
Available on all platforms
var context:Context3D
var glBuffer:GLBuffer
var numIndices:Int
function new(context:Context3D, glBuffer:GLBuffer, numIndices:Int):Void
function dispose():Void
function uploadFromByteArray(byteArray:ByteArray, byteArrayOffset:Int, startOffset:Int, count:Int):Void
function uploadFromVector(data:Vector<UInt>, startOffset:Int, count:Int):Void