class openfl.display.MovieClip extends Sprite
Available on all platforms
The MovieClip class inherits from the following classes: Sprite, DisplayObjectContainer, InteractiveObject, DisplayObject, and EventDispatcher.
Unlike the Sprite object, a MovieClip object has a timeline.
>In Flash Professional, the methods for the MovieClip class provide the same functionality as actions that target movie clips. Some additional methods do not have equivalent actions in the Actions toolbox in the Actions panel in the Flash authoring tool.
Children instances placed on the Stage in Flash Professional cannot be
accessed by code from within the constructor of a parent instance since
they have not been created at that point in code execution. Before
accessing the child, the parent must instead either create the child
instance by code or delay access to a callback function that listens for
the child to dispatch its Event.ADDED_TO_STAGE
event.
If you modify any of the following properties of a MovieClip object that
contains a motion tween, the playhead is stopped in that MovieClip object:
alpha
, blendMode
, filters
,
height
, opaqueBackground
, rotation
,
scaleX
, scaleY
, scale9Grid
,
scrollRect
, transform
, visible
,
width
, x
, or y
. However, it does not
stop the playhead in any child MovieClip objects of that MovieClip
object.
Note:Flash Lite 4 supports the MovieClip.opaqueBackground property only if FEATURE_BITMAPCACHE is defined. The default configuration of Flash Lite 4 does not define FEATURE_BITMAPCACHE. To enable the MovieClip.opaqueBackground property for a suitable device, define FEATURE_BITMAPCACHE in your project.
Instance Fields
var currentFrame:Int
Specifies the number of the frame in which the playhead is located in the timeline of the MovieClip instance. If the movie clip has multiple scenes, this value is the frame number in the current scene.
The label at the current frame in the timeline of the MovieClip instance.
If the current frame has no label, currentLabel
is
null
.
var currentLabel:String
The current label in which the playhead is located in the timeline of the
MovieClip instance. If the current frame has no label,
currentLabel
is set to the name of the previous frame that
includes a label. If the current frame and previous frames do not include
a label, currentLabel
returns null
.
var currentLabels:Array<FrameLabel>
Returns an array of FrameLabel objects from the current scene. If the MovieClip instance does not use scenes, the array includes all frame labels from the entire MovieClip instance.
A Boolean value that indicates whether a movie clip is enabled. The
default value of enabled
is true
. If
enabled
is set to false
, the movie clip's Over,
Down, and Up frames are disabled. The movie clip continues to receive
events(for example, mouseDown
, mouseUp
,
keyDown
, and keyUp
).
The enabled
property governs only the button-like
properties of a movie clip. You can change the enabled
property at any time; the modified movie clip is immediately enabled or
disabled. If enabled
is set to false
, the object
is not included in automatic tab ordering.
var framesLoaded:Int
The number of frames that are loaded from a streaming SWF file. You can
use the framesLoaded
property to determine whether the
contents of a specific frame and all the frames before it loaded and are
available locally in the browser. You can also use it to monitor the
downloading of large SWF files. For example, you might want to display a
message to users indicating that the SWF file is loading until a specified
frame in the SWF file finishes loading.
If the movie clip contains multiple scenes, the
framesLoaded
property returns the number of frames loaded for
all scenes in the movie clip.
var totalFrames:Int
The total number of frames in the MovieClip instance.
If the movie clip contains multiple frames, the
totalFrames
property returns the total number of frames in
all scenes in the movie clip.
Creates a new MovieClip instance. After creating the MovieClip, call the
addChild()
or addChildAt()
method of a display
object container that is onstage.
function gotoAndPlay(frame:Dynamic, ?scene:String = null):Void
Starts playing the SWF file at the specified frame. This happens after all
remaining actions in the frame have finished executing. To specify a scene
as well as a frame, specify a value for the scene
parameter.
frame | A number representing the frame number, or a string representing the label of the frame, to which the playhead is sent. If you specify a number, it is relative to the scene you specify. If you do not specify a scene, the current scene determines the global frame number to play. If you do specify a scene, the playhead jumps to the frame number in the specified scene. |
scene | The name of the scene to play. This parameter is optional. |
function gotoAndStop(frame:Dynamic, ?scene:String = null):Void
Brings the playhead to the specified frame of the movie clip and stops it
there. This happens after all remaining actions in the frame have finished
executing. If you want to specify a scene in addition to a frame, specify
a scene
parameter.
frame | A number representing the frame number, or a string representing the label of the frame, to which the playhead is sent. If you specify a number, it is relative to the scene you specify. If you do not specify a scene, the current scene determines the global frame number at which to go to and stop. If you do specify a scene, the playhead goes to the frame number in the specified scene and stops. |
scene | The name of the scene. This parameter is optional. |
Sends the playhead to the next frame and stops it. This happens after all remaining actions in the frame have finished executing.