class lime.graphics.ConsoleRenderContext

Available on all platforms

Instance Fields

function new():Void

function bindShader(shader:Shader):Void

function clear(r:Int, g:Int, b:Int, a:Int, ?depth:Float = 1.0f, ?stencil:Int = 0):Void

function createIndexBuffer(indices:Unknown, count:Int):IndexBuffer

function createVertexBuffer(decl:Unknown, count:Int):VertexBuffer

function draw(primitive:Unknown, startVertex:Unknown, primitiveCount:Unknown):Void

function drawIndexed(primitive:Unknown, vertexCount:Unknown, startIndex:Unknown, primitiveCount:Unknown):Void

function lookupShader(name:String):Shader

function setVertexShaderConstantF(startRegister:Unknown, vec4:Unknown, vec4count:Unknown):Void

function setViewport(x:Unknown, y:Unknown, width:Unknown, height:Unknown, ?nearPlane:Float = 0.0f, ?farPlane:Float = 1.0f):Void