class lime.audio.HTML5AudioContext

Available on all platforms

Instance Fields

function new():Void

function canPlayType(buffer:AudioBuffer, type:String):String

function createBuffer(?urlString:String = null):AudioBuffer

function getAutoplay(buffer:AudioBuffer):Bool

function getDuration(buffer:AudioBuffer):Float

function getEnded(buffer:AudioBuffer):Bool

function getError(buffer:AudioBuffer):Dynamic

function getLoop(buffer:AudioBuffer):Bool

function getMuted(buffer:AudioBuffer):Bool

function getPaused(buffer:AudioBuffer):Bool

function getPlayed(buffer:AudioBuffer):Dynamic

function getPreload(buffer:AudioBuffer):String

function getReadyState(buffer:AudioBuffer):Int

function getSeeking(buffer:AudioBuffer):Bool

function getSrc(buffer:AudioBuffer):String

function getStartTime(buffer:AudioBuffer):Float

function getVolume(buffer:AudioBuffer):Float

function load(buffer:AudioBuffer):Void

function pause(buffer:AudioBuffer):Void

function play(buffer:AudioBuffer):Void

function setAutoplay(buffer:AudioBuffer, value:Bool):Void

function setController(buffer:AudioBuffer, value:Dynamic):Void

function setCurrentTime(buffer:AudioBuffer, value:Float):Void

function setLoop(buffer:AudioBuffer, value:Bool):Void

function setMediaGroup(buffer:AudioBuffer, value:String):Void

function setMuted(buffer:AudioBuffer, value:Bool):Void

function setPlaybackRate(buffer:AudioBuffer, value:Float):Void

function setPreload(buffer:AudioBuffer, value:String):Void

function setSrc(buffer:AudioBuffer, value:String):Void

function setVolume(buffer:AudioBuffer, value:Float):Void