class lime.audio.AudioSource
Available on all platforms
var buffer:AudioBuffer
var currentTime:Int
var gain:Float
var length:Int
var loops:Int
var offset:Int
var onComplete:Event_Void_Void<Void ->Void>
function new(?buffer:AudioBuffer = null, ?offset:Int = 0, ?length:Int = null, ?loops:Int = 0):Void
function dispose():Void
function pause():Void
function play():Void
function stop():Void